SPUZZLE is a puzzle game currently in beta development, made as a hobby project in a team of three.
I have been helping to rework and structurize blueprints in order to make the game more scaleable, as well as helping with polish and reworking the UI to make it more mobile-friendly.
This was our submission for an Online Game Jam during the corona crisis that took part over a span of 30 hours. I worked as a Technical Designer on this game in a team of eight people.
I made a rapid prototype, together with Ali Hamad and Jack Korkis, of a crafting system as part of a group assignment at Future Games, where the aim was to create an interactive system with extra focus on visual feedback.
Me and Arthur Ärlig looked in-depth at how we could improve some of the UX/UI elements in Skyrim, and made a prototype of a new inventory and spell system for the game.